Publications and Presentations

Lachman, Richard (2002) "Animist and Filmic Techniques in User Interface Design". Panel discussion on User Interface Design at BNMI Boot Camp, Banff, AB

Lachman, Richard (2002) "Code Zebra". Presented at Aritifical Stupidity/Aritifical Intelligence, Banff New Media Institute Workshop, Banff, AB

Lachman, Richard (2002) "Alternate Strategies in Scientific Visualization". Panel discussion on "Visualization, Semantics and Aesthetics", International Conference on Information Visualization, London, UK.

Lachman, Richard (2002) "Degrassi: The Next Generation -- Techniques in Developing a Reusable Online Story Engine". Presented at Interactive Screen, Banff New Media Institue Workshop, Banff, AB

Stern, Andrew; Lachman, Richard and Harrington, Alan. (1998) "Virtual Petz 3: Breeding and Environments". Presented at Lifelike Characters Conference, Snowbird, Utah.

Lachman, Richard. (1997) "Animist Interface: Experiments in Mapping Character Animation to Computer Interface". Masters Thesis, Massachusetts Institute of Technology.

Lachman, Richard. (1997). "Mapping Character Animation to Computer Interface". Proceedings of the Workshop on Animated Interace Agents, IJCAII. Nagoya, Japan.

Lachman, R., Schütte, A. (1997). "Spelunk!" Presented at Laughing Matters, Interval Workshop, Palo Alto, CA. July.

Lachman, Richard. (1997). "Maitre-D: A Site-based Agent for Web-Page Recommendation." Interactive Cinema Technical Report. January.

Morgenroth, L., Lachman, R., Davenport, G. (1996)."Lurker" (live run). Exploding Cinema, 25th International Film Festival. Rotterdam.

Davenport, G., Lachman, R. (1996)."Australian Rules Lurker" (live run - local version). Language of Interactivity conference, Australian Film Commission. Summer.

Lachman, Richard. (1995). "The Creation of a Generic Engine for Interactive Storytelling". Bachelors Thesis, Massachusetts Institue of Technolgy.



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