Richard Lachman
|
173 Concord Ave,
Toronto ON |
|
Canada M6H 2P2 |
|
richlach@richlach.com |
|
416.516.4040 |
Education
Cambridge,
MA: 1995 - 1997,
Masters
of Science in Media Arts and
Sciences with the Interactive Cinema group of the MIT Media Lab.
Research interests include Behavioural Animation/Social Interfaces, Software
Agents, Directable Stories. Thesis entitled "Animist Interface:
Experiments in Mapping Character Animation to Computer Interface."
Massachusetts Institute
of Technology
Cambridge, MA : 1991-1995
Bachelor
of Science degree in the field of
Computer Science with Electrical Engineering June 1995. Concentration in
Political Philosophy. Undergraduate Thesis: "The Creation of a
Generic Engine for Interactive Storytelling", which dealt with “Lurker”
--an online mutli-user interactive narrative released to the general public in
the early days of the World Wide Web.
2000
- Current
Consulting, teaching, and designing projects ranging from
product-driven software to interactive entertainment/interactive television. Have served as Technical Lead on the Gemini-award
winning “Degrassi.tv” interactive-narrative/online-community site, Technical Director for “Code Zebra” at the Banff Centre for the
Arts, and have worked on projects with Snap Media, Ryerson University,
ChumCity, CTV, and Médecins Sans Frontières Canada
SnapCaster Networks
Toronto, Canada: 2000
Chief
Technology Officer. Lead team developing Digital Jukebox and Entertainment
Network for deployment in bars, restaurants and cafes. Designed and prototyped
all-Java media-playback device and broadband media-distribution network. Contact: Raja Khanna
<raja@snapmedia.com>
Mattel Interactive
Novato, CA: 1998-1999
Lead
Designer, Lead Engineer, A/I Programming for the Petz IV virtual character
project. Lead the team working on the latest version of Dogz/Catz, the most
successful commercial lifelike-character entertainment product (with over 3
million units sold worldwide).
Contact: Melanie Holst <melanieholst@yahoo.fr>
PF Magic/Mindscape
San Francisco, CA: 1997-1998
Behaviour
Programmer on multiple releases of the Petz line. Co-developed behaviour-based
AI for autonomous character system, genetic-code based architecture for
character breeding, and design for on-screen character animation and
interactions. Contact: Jonathan
Shambroom <jonathan@evite.com>
Riverland Next
Generation
Brussels, Belgium: 1996
New
Media consulting, development and production. Research on java-based agents. Consulted
on net-video, video-conferencing and intranet solutions for Shell World
Headquarters, Mercedes, television commercial on MTV Europe. Corporate
re-engineering. Contact: Walter de
Brouwer <walt@riv.be>
Experience in team
leadership and management, technology consulting and project design. Expertise in developing and leading
Interactive Television and Interactive Entertainment projects and with Programming and System Design in Java, C++,
C. Familiar with 3D/2D Animation, most
current Graphics and Image manipulation tools and digital video. Comfortable
with UNIX, Windows and Mac platforms. Experience with Digital/Traditional Video
production.
Technology-based art,
interactive story-telling, artificial life, simple robotics. Have installed sculptural and interactive
pieces at Next Door Gallery (Toronto), Outpost 42 (Toronto), Burning Man
(Nevada). Have backpacked through
Tibet, China, Japan, East Africa, and recently traveled to Antarctica.